San Francisco is well-known for being the center of technology and innovation in the United States, often deemed the technology mecca of the world. The money and resources have young entrepreneurs flocking to the Bay Area from all over to pursue their dreams. Glu, Kabam, Zynga and other mobile gaming giants also have their headquarters in San Francisco. We realized that in order to become a top global technology company, Hitcents would need to position itself at the heart of the U.S. tech center by opening an office in the Bay Area.
A light sparks and a glimmer of an idea flashes before your eyes. It’s that burst of inspiration that you wanted. Creativity is its own unique creature—ephemeral, often appearing at its own time and, frustratingly, sometimes disappearing just when you need it most. But if creativity doesn’t come to you naturally or easily, you don’t have to idly wait for the moment to arrive. There’s more you can do to coax an inspired thought.
Duos have often been at the core of some of the greatest and most innovative businesses. Hitcents itself was the creation of twin brothers Chris and Clinton Mills, who took a passion for website design while in high school, and turned it into a successful creative and interactive agency that now spans applications, games, website design, marketing services, and more.
When your company is needing a website or app, you may think that hiring someone to work for you in-house is the best solution. Naturally, you’ll look for candidates with the most experience, with multiple completed projects on their resume.
Recently, a few members of our Hitcents team had the opportunity to attend the Electronic Entertainment Expo, also known as E3. This yearly trade fair for the video games industry brings together publishers and manufacturers to showcase their hardware, games, technological advancements, and more. For many companies, E3 is a pivotal moment to launch the newest products and innovations.
I recently had the opportunity to attend and present at this year’s Casual Connect, an event aimed at professionals in the casual games industry. I spoke about app development and expanding the reach of a company’s app, with a particular focus on the Chinese market, and I used our story with Hitcents and Draw a Stickman Epic as a primary example.
Is your website ready for the future of media consumption? With the influx of smartphones, tablets, netbooks, and other devices of varying sizes growing in popularity, individuals, businesses, and developers are tasked with ensuring that their websites are optimized for today’s consumer, whether an audience views a website through a compact smartphone or a large desktop monitor.
Why does this matter?
Bowling Green, KY.- Hitcents held its first creativity and innovation dinner on February 20 along with Entertainment Fusion Group PR in a private dining area at the elegant Terroni restaurant in Los Angeles.
The dinner brought together industry leaders and executives for a night of open discussion and inspiration. Priceline CEO, Jeff Hoffman was the keynote presenter. He talked about the importance setting goals to reach dreams. He encouraged others to learn from each other and give 100% of your focus to one goal at a time.
I have discussed in my previous blog entry about the complications of deploying a game in the Chinese marketplace here and how fragmented the market is here. In addition to the challenges involved in app discovery, a much more complicated situation arises when it comes to collecting money from your users. Across most of the mobile world payment systems are pretty simple.
As I discussed in previous blog entries, business in China is hard and releasing content is even harder. One of the major challenges that isn’t typically a consideration around most of the world is how to distribute your app to the end users. For example, if you are looking at the Android platform in America your primary focus is Google Play with some consideration of placing your APK on the Amazon App Store.